- frustrum
void frustrum(mat4 mat, float left, float right, float bottom, float top, float zNear, float zFar)
Undocumented in source. Be warned that the author may not have intended to support it.
- loadShader
uint loadShader(GLenum type, string filename)
Undocumented in source. Be warned that the author may not have intended to support it.
- loadShader
uint loadShader(GLenum type, string shaderName, const(char*) source)
Undocumented in source. Be warned that the author may not have intended to support it.
- perspective
void perspective(mat4 mat, float fieldOfViewYDegrees, float widthToHeightRatio, float zClipNear, float zClipFar)
Undocumented in source. Be warned that the author may not have intended to support it.
- readGLShader
char[] readGLShader(string filename)
Reads the shader source code and appends a NULL character
to the end of it so it can be passed to glShaderSource