loadShader

Undocumented in source. Be warned that the author may not have intended to support it.
  1. uint loadShader(GLenum type, string filename)
  2. uint loadShader(GLenum type, string shaderName, const(char*) source)
    uint
    loadShader
    (
    GLenum type
    ,
    string shaderName
    ,
    const(char*) source
    )

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