ShaderProgram.attachShader

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void attachShader(GLenum type, string filename)
    struct ShaderProgram
    void
    attachShader
    (
    GLenum type
    ,
    string filename
    )
  2. void attachShader(GLenum type, string shaderName, const(char*) source)
  3. void attachShader(uint shaderID)

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