more ~osc (2022-02-07T20:38:28.1602185)
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perspective
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gl
Undocumented in source. Be warned that the author may not have intended to support it.
void
perspective
(
ref
mat4
mat
,
float
fieldOfViewYDegrees
,
float
widthToHeightRatio
,
float
zClipNear
,
float
zClipFar
)
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